Scarlet High Express Elemental Priest (S.H.E.E.P.)


Level


KXP

Priest
123 456 789 ABC D

1

0

111 --- --- ---

2

8

111 1-- --- ---

3

16

111 11- --- ---

4

32

111 111 --- ---

5

64

211 111 --- ---

6

128

221 111 1-- ---

7

256

222 111 1-- ---

8

512

222 211 11- ---

9

1000

222 221 11- ---

10

2000

222 222 111 ---

11

3000

322 222 211 ---

12

4000

332 222 221 ---

13

5000

333 222 222 1--

14

6000

333 322 222 2--

15

7000

333 332 222 2--

16

8000

333 333 222 21-

17

9000

433 333 322 22-

18

10000

443 333 332 22-

19

11000

444 333 333 22-

20

12000

444 433 333 321

21

13000

444 433 333 322

22

14000

444 433 333 332

23

15000

444 433 333 333

24

16000

444 443 333 333

25

17000

444 444 333 333

26

18000

444 444 433 333

27

19000

444 444 443 333

28

20000

444 444 444 333

29

21000

444 444 444 433

30

22000

444 444 444 443

31

23000

444 444 444 444

32

24000

544 444 444 444

33

25000

554 444 444 444

34

26000

555 444 444 444

35

27000

555 544 444 444

36

28000

555 554 444 444 1

Requisites:

Str 12, Con 14, Int 12, Wis 50, Chr 6, 2 Class Slots

Alignment:

LE (overwrite)

HD/level:

2d20

Weapon Prof.:

3+level

To Hit Table:

Priest ++2

Groups:

Pri, Con(x1)

Complexity:

CF=5

 

 

Saving Throws:

 

PPD:

level+7

RSW:

level+3

PP:

level+4

BW:

level+1

Spell:

level+2

Fort:

level+3

Reflex:

level+0

Will:

level+5

 

You do not age physically. Can never have Grand access in a sphere of magic.

Gets your choice of Str, Con, or Wis bonus to spell progression.

Grand and Sphere robed (-1 SL) in Elemental sphere; you can also cast Wizard Elemental school spells (not sphere robed and cost a full spell slot).

You have access to Elemental. All other spheres are banned.

Has Exceptional Wis bonus. Gets (Exceptional) Wis bonus to this class's Caster Level (CL). This cannot be improved to Barbarian (or higher).

Level N (every level): Pick an E=2+LVL/4 or lower element, you are immune to it. You can cast "Wall of Element" and "Wacky Ball" spells of that element, as if it was E=1. (These spells exist at every SL.)

Level N (every level): Spend 4 Weapon prof: +1 instance of exceptional Wis.

Level N (every level): Pick an elemental spell. Its F action costs go to M, M go to ½ M, ½ M go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.

Level 1: Gets Wis bonus as an additional save penalty.

Level 1: 0, 1/d: Reset your spell memorization in this class.

Level 1 ¶: All "-" results in the Turn Undead table are a "20" for you.

Level 2: You may cast Psi2 powers as if they were spells (m=2,M=5,G=8,S=11)

Level 4:  Pick up to LVL Priest spells You may N-ary material component them, using 1Z+1V+1QV+1QQV+1QQQV+...

Level 18: Gets 1X action per round. Gets Clerical Elemental2 spells, which require X actions to cast. Your CCL= (CL-16)/2.